ARCS/en
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< ARCS(Différences entre les versions)
Version du 20 juillet 2006 à 10:53 (modifier) Gi (Discuter | Contributions) (→Why programming with components ?) ← Différence précédente |
Version actuelle (17 novembre 2011 à 22:19) (modifier) (défaire) Gi (Discuter | Contributions) |
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The core of the framework is a general purpose component system cutomized to meet the requirements of augmented reality applications (mostly real-time constraints). A set of components is developped on top of this system for augmented reality applications. | The core of the framework is a general purpose component system cutomized to meet the requirements of augmented reality applications (mostly real-time constraints). A set of components is developped on top of this system for augmented reality applications. | ||
- | == | + | [http://arcs.ibisc.univ-evry.fr ARCS has now its own website.] |
+ | |||
+ | |||
+ | <!--== Motivations == | ||
+ | During the last years, AR (Augmented Reality) community | ||
+ | has proven the need of an infrastructure. Almost | ||
+ | 30 different projects of framework have been developed | ||
+ | for AR {{refa|Endres05}}. | ||
+ | |||
+ | Amongst these projects, the most remarkable ones are : | ||
+ | * [http://studierstube.icg.tu-graz.ac.at Studierstube], one of the oldest project relying on a ditributed scenegraph, | ||
+ | * [http://www.tinmith.net Tinmith], which is oriented for developpers, | ||
+ | * [http://ar.in.tum.de/Chair/ProjectDwarf Dwarf], developped for distributed augmented reality services, | ||
+ | * [http://www.amire.net AMIRE], which is the closest architecture to ARCS. | ||
+ | |||
+ | Our choice | ||
+ | is to develop or rely on a component system | ||
+ | that meets several requirements such as portability, a | ||
+ | variable granularity, some scalability, and a high level | ||
+ | of abstraction for end-users. As we will see, we will | ||
+ | introduce component life-cycle management mechanisms | ||
+ | in ours application developed with our framework. | ||
+ | We will also combined it with with a system | ||
+ | allowing on-line reconfiguration of data-flow. | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | == The ARCS Core == | ||
=== Components === | === Components === | ||
According to Szyperski’s definition {{refa|Szyperski02}}, “A component | According to Szyperski’s definition {{refa|Szyperski02}}, “A component | ||
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applications. | applications. | ||
- | + | ==== Signal/slots ==== | |
- | + | ||
- | + | ||
- | === Signal/slots === | + | |
Our solution is based on the signal/slot communication | Our solution is based on the signal/slot communication | ||
model between components. This paradigm, mainly | model between components. This paradigm, mainly | ||
- | used in user interfaces API, | + | used in user interfaces API, reaches other scopes |
- | of | + | of programming. Some libraries are implementing |
it, for example: QT [http://www.trolltech.com ], | it, for example: QT [http://www.trolltech.com ], | ||
libsigc++ [http://libsigc.sourceforge.net] derived from | libsigc++ [http://libsigc.sourceforge.net] derived from | ||
Ligne 33 : | Ligne 58 : | ||
triggered when the signal is ”emitted”. Signals and | triggered when the signal is ”emitted”. Signals and | ||
slots can be connected and disconnected dynamically | slots can be connected and disconnected dynamically | ||
- | at runtime and are managed | + | at runtime and are managed. |
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | === | + | ==== Component representation ====--> |
- | + | <!--[[Image:ARCS_component.png|right|thumb|ARCS Component representation]]--><!-- | |
- | + | A component in ARCS is an entity | |
- | + | or object able to export by itself its interface which is | |
- | + | made of signals and slots. As we will see, | |
+ | we will often use both the terms of components | ||
+ | and objects to refer to the same thing, since the components | ||
+ | we will develop are objects. | ||
- | + | ==== Component libraries ==== | |
- | * | + | Components are compiled pieces of code stored in dynamic |
- | * | + | libraries with three specific entry points: |
- | * | + | * one for describing objects stored in the library, |
- | + | * one for instantiating an object contained in the library, | |
+ | * one for destroying an object instantiated from this library. | ||
- | + | Once components are stored in dynamic libraries, we | |
- | + | can load and use them on demand. Therefore, a component | |
- | + | may require some configuration so we need a | |
- | + | system to set component properties. | |
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | + | ||
- | == | + | ==== Component Initializations ==== |
+ | --><!--[[Image:ARCS_Preconnexion.png|thumb|250px|Pre-connexion initialization. Since components are not connected, initializations cannot propagate]]--> | ||
+ | <!--[[Image:ARCS_Postconnexion.png|thumb|250px|Post-connexion initialization. When components are connected, if a slot triggers a signal, then the initialization may propagate through components]]--> | ||
+ | <!-- | ||
+ | Components initializations are performed through | ||
+ | slots with only one parameter which to a list of simple types such as | ||
+ | strings, numerical values and other components. | ||
- | + | We establish a distinction between two | |
+ | kinds of initializations depending on when they’re triggered. | ||
+ | Indeed, a slot call can also trigger a signal that | ||
+ | belongs to the same component; this last one may call | ||
+ | another slot if a signal/slot connection is established | ||
+ | between them. So, we have ''Pre-connection initializations'' | ||
+ | that are performed before the component is | ||
+ | connected with others and we have a second category | ||
+ | we call ''post-connection initialization'' that are triggered | ||
+ | after the component is connected to other ones. This | ||
+ | second one allows propagating initializations through | ||
+ | connections. | ||
+ | |||
+ | |||
+ | Since a component can be connected to other components, | ||
+ | we will see how they communicate to each other. | ||
=== Compositions of components === | === Compositions of components === | ||
- | ==== The sheet, an | + | An explicit composition let us know exactly how components are connected. |
+ | It is performed by connecting signals to slots. | ||
+ | |||
+ | ==== The sheet concept ====--> | ||
+ | <!--[[Image:ARCS_sheet.png|right|350px|thumb]]--> | ||
+ | <!--We introduce here the concept | ||
+ | of sheet. In a component based framework, an application | ||
+ | could be seen as a set of components working (or | ||
+ | more properly communicating) together. We choose | ||
+ | to name this set a “sheet”. | ||
+ | A sheet is storing components initialization and | ||
+ | components signal/slots connections. | ||
+ | |||
+ | ==== Macro-blocks ==== | ||
+ | A sheet can also be used to represent a subset of components | ||
+ | working together. They will be called macroblocks. | ||
+ | They are defined by global slots and | ||
+ | signals to which classical components of our system | ||
+ | can connect and interact. These global inputs/outputs | ||
+ | are mapped to internal components of the macroblock. | ||
- | ==== | + | ==== Extensions of composition mechanism ==== |
+ | We will introduce two more mechanisms, the first is | ||
+ | consisting in using a state machine and the second is | ||
+ | dedicated to components life-cycle management. | ||
- | ==== | + | ===== Adding a statemachine ===== |
+ | Indeed, a sheet reflects a state of an application. | ||
+ | An application could be seen as a stack of sheets. We | ||
+ | then need a mechanism to switch between sheets: its core is a statemachine. | ||
- | + | A state machine | |
+ | is, in our case, composed of states and transitions. | ||
+ | The transitions are described by an initial state, | ||
+ | a token and a final state. | ||
+ | Sheets are modified to send tokens to the statemachine | ||
+ | relying on one specific component for it. | ||
+ | Each token sent to the state machine | ||
+ | can make it switch to another application state | ||
+ | that will be represented by another sheet. | ||
+ | The new | ||
+ | state can be a terminal state that will shutdown components. | ||
+ | If we suppose a sheet (current sheet) is active and | ||
+ | that the state machine has received an identified token | ||
+ | triggering a transition, the sheet switch mechanism | ||
+ | will follow these steps: | ||
+ | # ''Disconnections:'' each signal/slot connection of the current sheet is destroyed. All components specifically instantiated for the current sheet are destroyed. All components communications are stopped, | ||
+ | # ''Change of current sheet:'' the final state of the triggered transition becomes the current sheet. Each object that needs to be specifically set up for the sheet is instantiated, | ||
+ | # ''Pre-connection initializations:'' before connecting signal/slot couples of the current sheet, components can be initialized separately, | ||
+ | # ''Connections:'' each signal/slot connection described in the current sheet is activated. New communication links between components are established, | ||
+ | # ''Post-connection initializations:'' reserved to initializations that propagate through different components when they’re connected to each other. | ||
+ | This described mechanism allows us to change the | ||
+ | data path between components. We then have a reconfigurable | ||
+ | data-flow. At the same time, life-cycle component management during the application run time is introduced | ||
+ | in steps 1 and 2.--> | ||
== Publications == | == Publications == | ||
{{bibtex|Didier06}} | {{bibtex|Didier06}} |
Version actuelle
ARCS (for Augmented Reality Component System) is a framework dedicated to the design of augmented reality applications. The core of the framework is a general purpose component system cutomized to meet the requirements of augmented reality applications (mostly real-time constraints). A set of components is developped on top of this system for augmented reality applications.
[modifier] Publications
J.Y. Didier, S. Otmane, M. Mallem - A Component Model for Augmented/Mixed Reality Applications with Reconfigurable Data-flow